Apple Revolutionizes Video Editing With Final Cut Pro X

Apple today announced Final Cut Pro X, a new version of the world?s most popular pro video editing software, rebuilt from the ground up on a modern 64-bit architecture. Final Cut Pro X completely reinvents video editing with a Magnetic Timeline that lets you edit on a flexible, trackless canvas; Content Auto-Analysis that categorizes your content upon import by shot type, media, and people; and background rendering that allows you to work without interruption. Final Cut Pro X is available from the Mac App Store for $299.99.

Source: http://www.apple.com/finalcutpro/?sr=hotnews.rss

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Appeals Court Sides with Apple in Dispute over Psystar's Unauthorized Mac Clones

It has taken nearly two years, but CNET reports that an appeals court has ruled in favor of Apple in its lawsuit against Psystar, a company that began selling unauthorized Mac clones back in 2008.
Circuit Judge Mary Schroeder ruled yesterday that Psystar's Mac clones violated copyrights Apple holds, and its ban on sales will be upheld. According to Judge Schroeder, Psystar specifically violated copyrights Apple holds in Mac OS X, and said that the U.S. District Court's ruling in favor of Apple was just.
Apple was awarded a permanent injunction against Psystar in December 2009, but Psystar appealed the decision to the U.S. Court of Appeals for the Ninth Circuit a month later.


Psystar's 2009 last-ditch effort to raise funds for its legal fight against Apple

Psystar was unusually defiant in its stance against Apple given the threat it faced from the substantially larger company, and extended its legal efforts well beyond what most small companies would typically be willing to engage in. Those efforts lead Apple to suggest that Psystar could have been part of a conspiracy with the backing of a larger entity attempting to break open Apple's stranglehold on Mac OS X systems, but no concrete evidence of such a connection has ever been exposed.


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Source: http://www.macrumors.com/2011/09/29/appeals-court-sides-with-apple-in-dispute-over-psystars-unauthorized-mac-clones/

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Daily Mac App: DropCopy

DropCopy for Mac

Mac OS X Lion introduced AirDrop, which offers zero-configuration, Wi-Fi file sharing between Lion users. DropCopy offered a similar service when we wrote about it in 2007.

Today, DropCopy still deserves a place on your Mac, as it does a few things that AirDrop doesn't.

For one, DropCopy can auto-accept file transfers. Meaning, your recipient needn't be in front of his/her machine to initiate or accept a transfer. That's handy if you want some files to be waiting at a remote work station upon your arrival.

DropCopy also passes the contents of one machine's Clipboard to another, creating a handy -- albeit makeshift -- inter-machine link.

The way it works is similar to AirDrop. Just drag-and-drop your file onto the Dropzone and it'll show all the possible destinations. Participating machines must be running DropCopy on the same network. Simple.

If AirDrop just doesn't cut it for you because you're on a non-Lion Mac, you must send files to a non-Lion Mac, or you need to send files across a wired network, DropCopy is the answer. It's available in a free 3-machine limited version or a Pro version for US$4.99 from the Mac App Store.

Daily Mac App: DropCopy originally appeared on TUAW - The Unofficial Apple Weblog on Fri, 30 Sep 2011 15:00:00 EST. Please see our terms for use of feeds.

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Source: http://www.tuaw.com/2011/09/30/daily-mac-app-dropcopy/

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iTunes 10.5 beta 9 now available to developers

Apple has released a ninth beta build of iTunes 10.5 to developers. The build also includes iTunes Match, allowing Apple to solicit feedback about the new service from developers. iTunes Match currently is only available to developers in the United States.

This is the second time that a beta build of iTunes 10.5 has been released separately from the routine updates to the builds of iOS 5, which has been at beta 7 since August 31st. As with the previous builds of iTunes 10.5, a Mac is required to install the build -- Windows builds have not been released.

The beta is available to registered developers at the Apple Developer Center.

iTunes 10.5 beta 9 now available to developers originally appeared on TUAW - The Unofficial Apple Weblog on Fri, 30 Sep 2011 12:30:00 EST. Please see our terms for use of feeds.

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Source: http://www.tuaw.com/2011/09/30/itunes-10-5-beta-9-now-available-to-developers/

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Apple puts an end to iPod click wheel games

It's all fun and games until Apple shutters a section of the iTunes store. Apple has now taken down a link to the "iPod Click Wheel Games" section of the iTunes App Store. That could indicate the Mac maker is serious about discontinuing certain iPods.

Source: http://gigaom.com/apple/apple-puts-an-end-to-ipod-click-wheel-games/

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iOS game revenue survey: 50% of App Store games make less than $3k

Developer Owen Goss (the mind behind Landformer and Baby's Musical Hands) has spent the last few weeks or so putting together a really comprehensive survey on revenue for iOS games and apps, all based on answers from 252 actual iOS developers. He's shared the results on his blog, and they're pretty fascinating. Unfortunately, as he states early on, this is a pretty informal survey, with a self-selected sample group that's on its honor to answer truthfully (and some of the questions, Goss admits, may not have been completely clear).

But there's still some interesting info in here. The majority of the developers polled are working independently, and a surprising amount of them, exactly 50%, are working on their own as a one-person shop. And while some developers have made a lot of money on the store (the average lifetime earnings is actually around $165k), most developers don't make more than a few thousand dollars. 50% of developers polled in Goss' survey have made less than $3,000 in all of their app sales. The median game, too, made less than $1000, though of course there were some games that made much less and much more.

Goss also found a few other interesting stats, like the fact that most developers tend to make more revenue as they release more games (which is logical -- of course devs get better at making, marketing, and selling games as they get more experienced at it). If you're a developer, an aspiring dev, or just interested in how the iOS dev grind goes, you'll want to read through the results of the survey.

iOS game revenue survey: 50% of App Store games make less than $3k originally appeared on TUAW - The Unofficial Apple Weblog on Thu, 29 Sep 2011 18:05:00 EST. Please see our terms for use of feeds.

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Source: http://www.tuaw.com/2011/09/29/ios-game-revenue-survey-50-of-app-store-games-make-less-than/

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AT&T Begins Warning High-Volume Data Users of Upcoming Throttling

In late July, AT&T announced that as of October 1st it would begin throttling data speeds for customers on unlimited data plans who registered in the top 5% of heaviest data users. While AT&T no longer offers unlimited data plans, customers who had signed up for such plans prior to their discontinuation, including many iPhone users, have been grandfathered in and allowed to keep their unlimited plans.


Reddit user "TheReverendZ" yesterday reported (via 9to5Mac) that he had received a text message from AT&T warning him that he had fallen into that top 5% group and encouraging him to use Wi-Fi to help avoid throttling of his data speeds. TheReverendZ notes that he typically uses 10-12 GB of data per month, as he does not have home Internet service, while "skelatwork" reports that he received a similar notice when he had passed approximately 11 GB of data for the month.

AT&T has noted that it will provide multiple warnings and a grace period before beginning to throttle data speeds, and it now appears that the carrier has begun the warning process. Customers subject to throttling will retain access to unlimited data but will see their speeds reduced until the start of the next billing cycle.


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Source: http://www.macrumors.com/2011/09/30/att-begins-warning-high-volume-data-users-of-upcoming-throttling/

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iPhone 101: Using iOS accessibility to make text larger

Welcome to iPhone 101, the series that explains the basics of iPhone operation. This time, its making tiny text easier to read using the accessibility features in iOS.

Following Stevie Wonder's high praise of the accessibility features found in iOS, we thought we'd take a closer look at some of the features available to make using the iPhone a whole lot easier for those who are visually impaired.

One of the first places to start, when wanting to make what's on your iPhone easier to read, is to make the text larger in four of iOS's major apps: Mail, Calender, Contacts and Notes. To access this feature go to Settings > General > Accessibility. From there you want to tap Large Text and select the text size that best suits your needs. The selection is from off to a rather large 56pt. The text size you select will determine the standard text size for all the text found in those apps.

Unfortunately, this feature doesn't reach across the entire OS, nor does it affect third-party apps. However, most well developed third-party apps will have a setting to edit the size of the text in the app, this feature is usually found in the settings of the app.

You can also apply the Large Text feature to the iPad too by following the same instructions.

iPhone 101: Using iOS accessibility to make text larger originally appeared on TUAW - The Unofficial Apple Weblog on Fri, 30 Sep 2011 09:00:00 EST. Please see our terms for use of feeds.

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Source: http://www.tuaw.com/2011/09/30/iphone-101-using-ios-accessibility-to-make-text-larger/

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